The first photo showcases a variety of elites from the original halo 2. In the second photo there are covenant units from the original halo 3 with proper sounds and fx relative to their original release. In these first two photos all of the vehicles are from halo 3, although there are also a warthog mg and gauss (not pictured) from halo 2 that are in the mod. Each of the vehicles shown when crewed and on a night environment will have working head and tail lights that emit from the vehicle. Both the scorpion and elephant are fully functional and definitely can change the tide of any battle when present. Both like their smaller counter parts when crewed on any night environment will have light emitted from the body. There also is a working halo 2 scorpion in the mod (not shown above). The covenant armada definitely has far less vehicles present than their UNSC counter parts however, their lack of quantity definitely should not be undermined due to their very powerful weaponry. The UNSC has a variety of options for air transportation and support. The pelicans have 4 variants some of which are equipped with rocket pods and mounted machine guns in the rear while others strictly are used for transport. The hornet is extremely agile and has the ability to hit targets with quick bursts of weaponry at the expense of its weaponry range. All air vehicles work as vanilla CTA helicopters would.Ĭurrently the only air vehicle for the Covenant faction is the halo 2 phantom. This phantom is armed with 3 guns which can do damage very quickly and should be taken with caution. The phantom is excellent for close air support with infantry below although, it doesn't do particularly well against scorpion tank rounds.
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